You awaken in a dark, damp labyrinth with no memory of how you got there. The walls around you are cold, made of ancient stone, slick with moisture. A dim, unnatural light glows faintly from the cracks in the stone, just enough to reveal the shadowy paths ahead.  As you take your first steps, you notice a distant sound—a slow, ominous gurgling, like water filling a chamber deep within the maze. Instinctively, you know time is not on your side. As you move through the maze, you become aware of a terrifying reality: the water level is rising. Slowly at first, but with each minute that passes, it climbs higher, threatening to engulf everything. You have to navigate the twisting corridors and dead ends, searching for the only thing that can save you—a golden sphere hidden somewhere within the maze. 

The maze expands, becoming more complex, and the water level starts to rise even faster. But there is something else in the maze with you. In the silence between the echoing drips of water and your own footsteps, you hear it—a low, growling rumble, sometimes distant, sometimes disturbingly close. 

Each level is a new trial, more difficult than the last. The time you have to find the golden sphere becomes shorter with every level. There is no end to the maze, no escape—only the hope that you can survive just a little longer, navigate a little faster, and stay ahead of the monster that hunts you. The only measure of success is how far you can go, how long you can survive. The maze will never stop growing, the water will never stop rising, and the monster will never stop hunting. Your only goal is to endure—to keep moving forward through the never-ending "Flooded Maze".


The maze is randomly generated for each level. The question is how much of a maze size can you handle? There is no set limit to the maze size. How fast can you complete the levels? Feel free to share. 

Let me know how you like the game so I can improve it. I might occasionally upload some fixes or a new improved version.


Special thanks to:

- Pixabay who provided sounds for the game:

https://pixabay.com/sound-effects/

- 3D character by Tamko Dmitry - Freelance 3d Character Artist

https://sketchfab.com/3d-models/nun-b1ea069709ca42f9ba9f4683af751d79

- ThreeJS

https://threejs.org/

- Texture website

https://textures.com

- my family for their support given the circumstances.

Comments

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i wish there was a way to have the mouse not inverted and when you walk into the golden ball it still says game over but other than that its good